Moreel Kompas
A website to explain my Moral Approach.
A website to explain my Moral Approach.
A project made in Blender.
Zuiderbad asked us to create an interactive map.
For the course Ethics, I had to write an essay about my moral compass. To approach the assignment in a more creative way, I also transformed the report into a website.
This project is a food kiosk inspired by the animated film series "How
To Train Your Dragon". The design incorporates elements from the
movies, such as Viking motifs and dragon imagery.
The project was made in Blender, a tool I really enjoy. It was for
school but it's safe to say that I would've done this in my spare time
as well.
In the world of street food, branding and design play a crucial role. A kiosk is more than just a sales point; it reflects the story behind the food and is a key element in attracting customers. Your design should be a creative expression of both the culture and the atmosphere surrounding your chosen street food item.
My inspiration for this project came from the "How To Train Your Dragon" film series. I wanted to create a food kiosk that captured the adventurous and mythical essence of the movies. The Viking culture and dragon imagery provided a rich source of visual elements that I incorporated into my design.
This project was created for Zuiderbad, who asked us to design an
interactive map to help visitors easily navigate the location.
Together with my team, we developed a 3D map that allows users to
clearly find different locations through intuitive navigation. The
focus was on clarity, accessibility, and spatial understanding.
My main responsibility within the team was the 3D design of the map.
Zuiderbad needed a clear and engaging way to guide visitors through their space. Traditional maps often lack spatial clarity, so the goal was to create an interactive solution that feels intuitive and visually accessible, while also being engaging to explore.
As a team, we first explored how visitors move through Zuiderbad
and which locations were most important to highlight. Based on
this, we decided that a 3D map would best communicate spatial
relationships and orientation.
My role focused on the 3D design process. I worked on modeling the
environment in a clear and simplified way, ensuring that
buildings, pathways, and key locations were easily recognizable
without becoming visually overwhelming.
Throughout the process, I iterated on scale, perspective, and
visual hierarchy to support usability and navigation. The final 3D
design was closely aligned with the interactive elements developed
by the rest of the team.
In this project,
Audrey was
responisble for the UI/UX design and
Ben
developed the interactivity.